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Prince of Persia: The Sands of Time : ウィキペディア英語版
Prince of Persia: The Sands of Time

|director = Patrice Désilets
|producer = Yannis Mallat
|designer = Jordan Mechner
|artist = Raphael Lacoste
|composer = Stuart Chatwood
|programmer = Claude Langlais
|writer = Jordan Mechner
|series = ''Prince of Persia''
|engine = Jade
|released =
|genre = Action-adventure, puzzle-platformer, hack and slash
|modes = Single-player
|platforms =
}}
''Prince of Persia: The Sands of Time'' is a third-person action-adventure puzzle-platform video game developed by Ubisoft Montreal and released worldwide in November 2003 across most major platforms. It was published by Ubisoft in western territories and Sony Computer Entertainment in Japan. It was re-released on PlayStation 3 alongside its two sequels. ''The Sands of Time'' is a reboot of the ''Prince of Persia'' video game series, created by Jordan Mechner. Mechner served as creative consultant, designer, and scenario writer for ''The Sands of Time''.
The game follows an unnamed Prince whose father sacks a Maharaja's city at the instigation of its treacherous Vizier. During the attack, the Prince obtains an artifact called the Dagger of Time, while his army captures an hourglass containing the Sands of Time. Visiting Azad to present the Sands as a gift to the city's ruler, the Vizier tricks the Prince into releasing the Sands, transforming the city's population into savage monsters. Together with the Maharaja's daughter Farah, the Prince works to correct his mistake and return the Sands to the hourglass. The gameplay revolves around the Prince's platforming abilities, broken up by fights with the creatures created by the Sands. A key mechanic in the game is using the Dagger to rewind time if the Prince makes a mistake platforming, and using it to kill and freeze enemies.
Concept work began in spring of 2001, after Ubisoft acquired the ''Prince of Persia'' catalog. After Mechner was brought on board, production began in June of that year. After the initial story draft was scrapped as it was too complex, the team began with four guiding concepts, including the ability to rewind time: this idea grew into the Dagger, the Sands, and the various powers related to them. Mechner's script drew inspiration from the ''Shahnameh'', with the main focus on creating a simple narrative that worked with the pace of gameplay. The game used Ubisoft's Jade engine, originally designed for ''Beyond Good & Evil'', another game published by the company. Production was troubled, with the team facing problems with the engine structure and delays with environment assets, while also managing to create an effective tester network to seek out the game's bugs.
First revealed in March 2003, it was released across PlayStation 2, Xbox, GameCube, Game Boy Advance and Microsoft Windows between October and November of that year. A version for mobile phones was developed and published in North America by Gameloft in 2004. Upon release, it received critical acclaim, won and was nominated for numerous awards, and has been recognised by multiple journalistic sites as one of the greatest games of its generation and of gaming history. Sales of the title were initially slow, but it eventually became a commercial success. Its success prompted the development of a sequel, ''Prince of Persia: Warrior Within'', which released in November 2004. Further games set in the ''Sands of Time'' continuity have been developed, and it is generally cited as the reason for the ''Prince of Persia'' series' return to fame.
==Gameplay==

''Prince of Persia: The Sands of Time'' is an action-adventure puzzle-platformer. The player controls the main protagonist, an unnamed Prince from a kingdom in Persia. Environments are seen through a controllable third-person view. The camera's view changes to different positions triggered by entering certain areas or performing actions.〔〔 The Prince can be moved in all directions, and he is able to manipulate large objects such as blocks and levers connected to mechanisms. His health and power metre are represented in the top left-hand corner of the screen. The Prince restores health by drinking water from pools and fountains. Collecting Sands increases the Prince's power, and drinking from hidden magic fountains increases the Prince's maximum health.〔〔 During several points in the game, the Prince is assisted by his companion Farah, who fires a bow at enemies, though her arrows can also hit the Prince if he strays into her line of fire. Monsters will attack her, and if she is killed, the game ends.〔〔
During exploration, the Prince navigates areas filled with traps: these traps include spike pits, arrow traps, wall-mounted blades and saws, and spinning spiked stakes. The Prince's main contextual move is wall-running, an action where he runs up onto and along a wall for a set distance, either to land on or jump off to a platform. The Prince's other acrobatic abilities include climbing along and across ledges, walking along beams, swinging on and jumping from poles, jumping onto and between pillars, and swinging on ropes.〔〔〔 Large environmental puzzles are encountered during the Prince's journey, extending across multiple areas in large rooms. Many puzzles are cooperative, requiring Farah's help to complete them.〔 In combat, the Prince fights monsters created by the Sands infecting the Palace's inhabitants. A single command contextually triggered different moves depending on position and directional movement, while other special moves such as a somersault attack and bouncing off walls into enemies require additional commands. Enemies can only be killed by stabbing them with the Dagger of Time, which gathers up the Sands inside them.〔〔
The Sands the Prince collects from enemies and the environment are tied to his magical abilities, themselves connected with the Dagger. The most basic power is Rewind, the ability for the Prince to rewind time by up to ten seconds if he makes a mistake in platforming or dies. In combat, the Prince can also slow time immediately around him, freeze time for a single enemy, and freeze time completely so the Prince can attack his enemies at great speed while they are unable to move. Each use of power uses up one Sand Tank, and when empty, all powers become inaccessible until more Sand is collected. More powerful abilities, such as freezing time, are powered by Power Tanks. Increasing their number unlocks new Sand-based powers. Starting out with a small amount of Sand available to him, its capacity can be increased by collecting Sand from enemies, along with Sand Clouds scattered around the palace. Large columns of Sand within the Palace grant visions of future areas and act as save points.
The Game Boy Advance version shares basic elements with its console counterparts. Displayed from a side-scrolling view, the Prince navigates the palace of Azad using his acrobatic skills. The Rewind ability is still present to save the Prince's life, and is also involved in solving some puzzles and fighting bosses. New moves and abilities are gained by the Prince by performing moves and solving puzzles. Farah is featured as a second playable character in some sections, with switching between the two being key to some puzzles.〔 The mobile version is similarly a side-scroller, featuring simple puzzles and traps. The powers linked to the Sands are absent, but enemies must still be killed by stabbing them with the Dagger. There are three enemy types: archers, flying enemies, and foot soldiers.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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